Blog #5 –Module 6
Developing ICT Skills and Pedagogy: Hands-On Learning & Networking
This week's post is centred around developing and maintaining Information and Communications Technology (ICT) skills. Specifically, it highlights opportunities, resources and networks
that I have experienced and established in my role as a teacher librarian.
ICT is constantly changing
and improving, which can both be exciting and challenging for educators as they
balance the curricular needs with new technology integration. The following is a quote from UNESCO’s International
Institute for Educational Planning:“Information and Communications Technology
(ICT) can impact student learning when teachers are digitally literate and
understand how to integrate it into curriculum. When teachers are digitally literate and
trained to use ICT, these approaches can lead to higher order thinking skills, provide
creative and individualized options for students to express their
understandings, and leave students better prepared to deal with ongoing technological change in society and the
workplace.”
This emphasizes the importance of ICT skills, but how do we as professionals best learn and teach these skills? There are so many
possibilities, and not an abundance of time. How does one figure out where to
start? Which ICT tools and strategies are best to try and potentially implement?
Who do you turn to with questions, queries, or technical issues?
Networking and ProD...
Networking with other teachers to share ideas and learn from each other is a great start.
An article discussing the importance of teachers networking with each other in education states “Establishing a professional learning network for teachers
is especially important, as it helps educators expand their influence beyond
the classroom, share curricula, and acquire new teaching strategies. Educators
network in person at annual teaching conferences, or build digital partnerships
online using both networking sites and education-specific social media tools.” As we recognize the importance of ICT skills, and the rapid evolution of tools, networking through ProD opportunities and on social media becomes an increasingly useful for us. (Writers, 2019)
Luckily for me, I am surrounded by many colleagues in my
district who are proponents of ICT, and who are willing to share their
skills. My school district is very keen to offer a variety of learning
opportunities in this area, including weekend learning sessions, with expert
teachers that offer hands-on learning experiences. There are also many
in-service days, with release time offered, and some funding available. What's even more valuable in this experience is that many of the same teachers attend these sessions so we really get to know each other and are better able to connect school-school.
In recent years, we
have had numerous learning sessions with a coding and design thinking focus. I've been offered hands-on learning experiences for: scratch, swift playground, and the
design thinking model. From one session I was able to share my learning with an intermediate teacher and co-plan a project using the design thinking
model from Taking Making Into Classrooms.
Just a few weeks ago we had a two-day in-service sponsored by
our School District, Open Source Lab, Merge Virtual Reality, actua, and ita/youth
discover.
"Enjoy, present, share and Learn"- OpenSourceLab. This resource was shared with all us who attended.
The learning from this session was extensive. I'm going to share more in depth some of the ICT skills that were presented to us during this time, as they were excellent and show some of the amazing ICT skills and ProD our district is working on together:
Ø Tinkercad and 3D printing: It's a design tool that
connects to 3D printing, where students aged Kindergarten and up can manipulate and
reshape 3D shapes. It becomes more complex
with imagination and increased ability level.
Check out the video below
Ø
Micro:bit: This allows students to code, customize and
control a micro:bit for many creative purposes. Our session focused on using
Makercode to access micro:bit for beginning learning.
Ø
An overview of Minecraft Edu: Here students are able to collaborate with creative ideas in virtual space. In our session, we were able
to see the construction of a Coast Salish First Nations village, which not only thoroughly engaged students but also provided many cross-curricular options.
Ø
CoSpaces and Merge: Using CoSpaces students can make 3D creations, then code to animate them into augmented or virtual reality. Below is a picture of one of our presenters using CoSpaces and a Merge cube. I was lucky enough to be able to take a Merge Cube and goggles back to my school for students and staff to explore.
This is was created during our learning session. (Pic credit @CowichanSchool)
The official Cospaces website
Using the Merge Cube
Ø AR Makr: Is a virtual reality creation tool where students can sketch, scan and snap anything around them, which can then be transformed from into 3D objects. We used this with keynote.
Here is an additional resource from Kurt Kynen, which outlines AR Makr with Keynote.
This is a video created by a colleague during our session with AR Makr and Keynote: (click link to twitter feed) @ZibinDarcie
Image and Video from @ZibinDarcie
Labels: Design Thinking, ICT Skills, Library Association, Merge, OpenSourceLab, ProD, Technology









